In terms of in-game, I got my Frostsaber mount a few days ago, thus inspiring such comic. :) Some things were drawn badly and I really think I can pick up on that next Comic.
Saturday, 19 December 2009
Frostsaber and Bad Behavior
In terms of in-game, I got my Frostsaber mount a few days ago, thus inspiring such comic. :) Some things were drawn badly and I really think I can pick up on that next Comic.
Thursday, 10 December 2009
Papas Got a Brand New Bag
This blog post will mainly be talking about patch 3.3. As a WoW player, you'd either be a hermit living in the bowels of Silithus or worse to have not noticed the changes, as they are in abundance. However, I'm not here to highlight you all the changes, I'm sure you know that already, instead I want to tell you my bad thoughts, good thoughts and holy Murloc thoughts about the patch so far.
The new instances are pretty good- they seem fun at the time but that's only because of its freshness, I anticipate that fading away pretty quickly, The Forge of Souls particularly has some very interesting boss moves which we could argue train us up for the upcoming bosses in IceCrown. When I first did the Forge of Souls, I was instantly greeted by Jaina Proudmoore, the Powerful Alliance Mage who has a nasty habit of letting you go first, kill some bosses and then bring the army afterwards. Thanks!
Specifically, when battling against the first boss, Bronjahm, there are some really interesting spells that turns the normal attitude of heroic boss fights upside-down. One awesome move that I think should be introduced as a class spell (preferably Warlocks, since its a soul-spell) is the spell Soul storm, which forces the players to move CLOSE to the boss, rather then run away. This would be a great move to be added to the arsenal of Warlocks, as it would force the battlefield to a much smaller plane- which could be both beneficial or a nuisance to the Warlock and his or her comrades.
Technically WoW could take it one step further and introduce "preferences" where the leader can choose to have only mages and warlocks, leaving some of the other classes out cold- or maybe the party leader wants only paladins, either way-- I hope Blizzard don't go to far with it's popularity increasing, its common for companies to make a good thing and ruin it by trying to make a great thing better, does not always work.
I don't think they will, but just stop and picture it. You've proberly heard of future genetic engineering in babies, being able to choose their eye color, imagine a WoW tainted by that.
Scary. Giving gear to the rich and repair bills to the poor.
Destruction Warlocks:
I feel so dirty. Any Destruction Warlock would of noticed the drop in DPS this patch. We now have less burst in PvP(which I thought was to balance the fact Melee slice through us like fog) and in terms of PvE-- well. Let me just say that I won't be seeing 5-6k DPS again for a while.
I think I reached about, 4k DPS last night, maximum, my average was 3k. That is pretty bad considering my gear is pretty good, a lot of it is from Ulduar so it should be more than that really.
I just need to practice. Then adjust, and practice some more.
Saturday, 5 December 2009
Rockin' Around The Christmas Druid
From now on I'll be telling you my Comic focuses for some improvement. So first target; from now I want to start making the characters move a bit more, rather than stay static. So if I don't improve on this next week let me know- although I'm sure you will :D