Thursday, 10 December 2009

Papas Got a Brand New Bag

This bag, to be precise!

and by Papa I mean Kromus, and by Kromus I mean ME! I got this 22 slot bag drop for me first time of doing Bronjahm, and I haven't see any other reports of having it at the moment, so I feel special right now. For a few hours, at least, haha! I occasionally have a little input on things without any creative side-order, but don't worry-- there is a comic on the way!

This blog post will mainly be talking about patch 3.3. As a WoW player, you'd either be a hermit living in the bowels of Silithus or worse to have not noticed the changes, as they are in abundance. However, I'm not here to highlight you all the changes, I'm sure you know that already, instead I want to tell you my bad thoughts, good thoughts and holy Murloc thoughts about the patch so far.

The New Instances:
The new instances are pretty good- they seem fun at the time but that's only because of its freshness, I anticipate that fading away pretty quickly, The Forge of Souls particularly has some very interesting boss moves which we could argue train us up for the upcoming bosses in IceCrown. When I first did the Forge of Souls, I was instantly greeted by Jaina Proudmoore, the Powerful Alliance Mage who has a nasty habit of letting you go first, kill some bosses and then bring the army afterwards. Thanks!

Specifically, when battling against the first boss, Bronjahm, there are some really interesting spells that turns the normal attitude of heroic boss fights upside-down. One awesome move that I think should be introduced as a class spell (preferably Warlocks, since its a soul-spell) is the spell Soul storm, which forces the players to move CLOSE to the boss, rather then run away. This would be a great move to be added to the arsenal of Warlocks, as it would force the battlefield to a much smaller plane- which could be both beneficial or a nuisance to the Warlock and his or her comrades.

As you get to the end of Forge of Souls, you can choose to go straight to the next one, the Pit of Saron, and from there you can also choose to go straight to the Halls of Reflection. Its pretty handy. One of the bosses in the Pit of Saron is really fun. Hes a gnome riding a undead monster, and he has some really interesting moves, again, I wouldn't be surprised to see a carbon copy of these moves in Icecrown.

The Dungeon Tool:
Don't need to write a paragraph to explain its awesome, I'm in love again. This is a tool that caters for both casual players (offering ease of grouping) and hardcore players (offering ease of grouping). Wait, you said twice, why? quite simply, you don't have to be a casual player to experience the annoyances of needing just one healer, or tank, or one DPS to make the group go smoothly-- its a universal thing.

The dungeon tool does bug occasionally, at the moment- but that's expected, and at this stage can be forgiven(but not Forsaken :D). The main bug so far is occasionally it ports you into your saved instance, so there are no bosses, or only half of them are there. Its quite random. Once, we got the Forge of Souls, and the first boss wasn't there but the last one was, so we just steamrolled to the last boss and got some free emblems , although I will disappoint you early, this bug still generates trash.

Should we be worried?
Technically WoW could take it one step further and introduce "preferences" where the leader can choose to have only mages and warlocks, leaving some of the other classes out cold- or maybe the party leader wants only paladins, either way-- I hope Blizzard don't go to far with it's popularity increasing, its common for companies to make a good thing and ruin it by trying to make a great thing better, does not always work.

I don't think they will, but just stop and picture it. You've proberly heard of future genetic engineering in babies, being able to choose their eye color, imagine a WoW tainted by that.

Scary. Giving gear to the rich and repair bills to the poor.

Destruction Warlocks:
I feel so dirty. Any Destruction Warlock would of noticed the drop in DPS this patch. We now have less burst in PvP(which I thought was to balance the fact Melee slice through us like fog) and in terms of PvE-- well. Let me just say that I won't be seeing 5-6k DPS again for a while.

I think I reached about, 4k DPS last night, maximum, my average was 3k. That is pretty bad considering my gear is pretty good, a lot of it is from Ulduar so it should be more than that really.

I just need to practice. Then adjust, and practice some more.

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